24 11 / 2013
Learning to sculpt & playing with the impressive new GI settings…
Along with the R15 release of Cinema 4D came impressive new GI settings, but I’m mainly focusing on the Sculpting capabilities (released in R14, although I’m only just starting sculpting now!).
Above you can see my sculpt at the bottom (a bone), which has 3670016 polygons, and on the top is the sculpt ‘baked’ onto a lower resolution model through displacement and normal maps, resulting in a model that is only 896 polygons; that’s over 4000 times less polygons and memory used! You might think the top bone is rather hideous, however once rendered the baked texture results in the top model looking practically identical to the original high-res sculpt.
The render can be seen below. I used the new Global Illumination engine to light the scene with 2 Area lights. I didn’t tweak the settings at all other than setting the Preset to ‘Preview - Interior’ (yes, I’m not even using the high quality preset!), and the results are pretty impressive.
I then dropped the image into Photoshop and did some tweaks. The final render can be seen below!
Thanks for reading!
14 11 / 2013
Developing a 2.5D Sidescroller using Unity…
I began development of a 2.5D Sidescroller game a few weeks ago and have finally finished my script!
The game takes place in The Afterlife, after a bitter old man meets his timely demise. Once dead, this man is offered a chance to return to various chapters of his life to fix his past sins. The man must relive memories in a twisted, dark world inhabited by demons born from the hatred and wrong-doings, battling various creatures, collecting items and defeating massive bosses along the way.
After the script was completed, I moved onto character design and have written a number of documents detailing characteristics and appearances of each character, no matter how small. I have also produced a document listing all of the items and creatures the player can encounter. My next task is to complete quick sketches of each character for modelling purposes. After that’s done it will be time to start the level design, including locations of creatures, NPCs and scripts.